#ifndef __MENU_LAYER_H__
#define __MENU_LAYER_H__
#include "cocos2d.h"

namespace gofgame {
	namespace jumpdown {
		namespace layer {
			class MenuLayer :public cocos2d::CCLayer{
			public:
				bool init();
				static MenuLayer *createMenuLayer();
			private:
				void doQuickGameCallBack(CCObject* pSender);

				void doListCallBack(CCObject* pSender);

				void doExitCallBack(CCObject* pSender);

				void doSettingCallBack(CCObject *pSender);

				void doHelpCallBack(CCObject *pSender);

			};
		}
	}
}

#endif //__MENU_LAYER_H__
